New GoldSim Licensing System

New GoldSim Licensing System

In February 2016, GoldSim Technology Group (GTG) began using a new licensing system for GoldSim. Existing licenses will be gradually transitioned over to the new system throughout the year. Existing users will be contacted by GTG and provided with conversion instructions. The conversion process is straightforward and in most cases should only take a few minutes of your time. (If you want to convert to the new licensing system, and have not yet been contacted by GTG, contact us).

Note that the new licensing system has been implemented in all versions subsequent to and including 10.5. As a result, regardless of the version you are using, you will need to convert to the new licensing system (If you need to use a version prior to 10.5, contact us).

The new system is based on Flexera's FlexNet Publisher. Flexera is used widely by many large software vendors (e.g., Adobe, Autodesk, ESRI), so many license administrators and IT staff will likely already be familiar with it.

The new system has a number of powerful advantages, particularly for organizations with multiple licenses, in that it allows you to better track and control your GoldSim licenses internally. The new system also provides a number of new options regarding how licenses can be transferred and tracked (via an online License Portal). A new licensing option (referred to as an Enterprise Standalone), for example, allows standalone licenses to be transferred an unlimited number of times within an organization (without having to contact us at all). Network licenses are also much more powerful (e.g., supporting borrowing, and license use statistics).

Most large organizations will likely want to identify a single License Administrator within their organization (and will be given this option when their licenses are converted). All licensing information (e.g., renewal information, new releases, etc.) will subsequently be provided through the License Administrator (as opposed to various end users). The License Administrator can then communicate with end users and control distribution and management of the licenses.

The old licensing system provided two types of licenses:

  • Standalone licenses
  • Floating licenses

The new licensing system provides three types of licenses:

  • Desktop Standalone licenses
  • Enterprise Standalone licenses
  • Concurrent Network licenses

Conversion Options for Existing Standalone Licenses


By default, existing old Standalone licenses will be converted to new Desktop Standalone licenses. The new Desktop Standalone license will, for the most part, behave identically to the old Standalone license (e.g., users will simply enter an alphanumeric code into GoldSim to activate the license), with three key improvements:

  1. The license can be transferred between machines very easily (within minutes) without contacting GTG (up to 6 times per year);
  2. The license can be used via remote desktop; and
  3. The location of the licenses can be tracked within an organization via an online license portal.

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Users can optionally choose to upgrade a Desktop Standalone license to an Enterprise Standalone license. An Enterprise Standalone license supports an unlimited number of transfers (e.g., every day or even every several hours).

The table below compares and contrasts the old and new Standalone licenses:

License Type

Transfers

Remote Desktop

License Tracking

Conversion Cost

Annual Maintenance Cost

Old Standalone

Requires interaction with GTG; intended to be used infrequently

No

No

Desktop Standalone

Up to 6 times per year; no interaction with GTG required

Yes

Yes, through Online portal

None

Same as old Standalone

Enterprise Standalone

Unlimited; no interaction with GTG required

Yes

Yes, through Online portal

50% of old Standalone cost

50% more than old Standalone

Conversion Options for Existing Floating Licenses


Existing users of old Floating licenses must decide whether to convert to an Enterprise Standalone license or a Concurrent Network license.

The key differences between these two options are as follows:

Concurrent Network: This option is a true network license that resides on a server. It is a bit more complicated to install because (like the old Floating license) you must set up the license on a server. After doing so, client computers can then check a seat in and out. Like the old Floating license, checking in and out a seat requires a persistent connection to the server. The advantage of such an approach is that if someone disconnects or closes GoldSim, the seat is returned for someone else to immediately use. The new Concurrent Network option provides a new capability that was not available with the old Floating license: you can "borrow" a seat. In this case, it becomes a (temporary) standalone license on that computer (for up to 30 days – the License Administrator can limit this further if desired). The advantage of borrowing is that a persistent connection is no longer required. The disadvantage is that the seat needs to be manually returned by the user (it is automatically returned only at the specified limit). So if someone borrows a license for 30 days, and then stops using it after 2 days and goes on holiday, but forgets to return it to the pool, you can’t get the license back until the 30 days are up (or you contact them and tell them to return it). Concurrent Network licenses also provide tools for tracking and managing license usage.

Enterprise Standalone: For this option, the license is actually a Standalone license (i.e., it resides on the user's computer as opposed to a server). Hence, the advantage is that no license server is required. However, because the license can be transferred (an unlimited number of times) between computers very quickly and easily (minutes), the license can be easily shared. A potential disadvantage of this approach to sharing, however, is that the seat needs to be manually returned by the user. It does not return to the license pool when they close GoldSim. Hence, if someone has the license and goes on holiday, but forgets to return it to the pool, you can’t get the license back until you contact them and tell them to return it.

Existing Floating license users can convert to either option at no cost. There is, however, a cost difference for future Maintenance (Concurrent Network licenses are 33% more expensive than Enterprise Standalone licenes and old Floating licenses).

The table below compares and contrasts the old Floating license to the new Enterprise Standalone and Concurrent Network licenses:

License Type

Requires License Server

Automatic Checkin and Checkout of Licenses

License Borrowing*

Can Open Multiple Instances Using Single License

License Tracking

License Use Statistics

Conversion Cost

Annual Maintenance Cost

Old Floating

Yes

Yes, but users must have constant access to license server

No

No

No

No

Enterprise Standalone

No

No, licenses are transferred between computers

Effectively yes, since licenses are transferred between computers and are not stored on a server

Yes

Yes, through Online portal

No

None

Same as old Floating

Concurrent Network

Yes

Yes, but users must have constant access to license server

Yes, and borrowed licenses can be set to automatically return after a specified time

Yes

Yes, through Online portal

Yes, through the FlexNet Manager for Engineering Applications add-on tool (sold separately)

None

33% more than old Floating

*A borrowed license effectively becomes a Standalone license (and hence does not require network access)